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Part of Tales of Middle-earth
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Instant
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The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Orcish Medicine
Times Brought
184
Decks Running
96
In Decks
—
Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Orcish Medicine
Instant
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
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Common
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Illustrated by Irvin Rodriguez
Final zone distribution
42 instances4.8%
Battlefield
54.8%
Graveyard
2.4%
Exile
38.1%
Hand
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
51 decks
-
2
The Great Goblin
15 decks
-
3
Saruman, the White Hand
11 decks
-
4
Sauron, Lord of the Rings
3 decks
-
5
Sméagol, Helpful Guide
3 decks
-
6
Mauhúr, Uruk-hai Captain
2 decks
-
7
Zurgo Helmsmasher
2 decks
-
8
Dragonlord Silumgar
1 decks
-
9
Fire Lord Azula
1 decks
-
10
Gev, Scaled Scorch
1 decks
The "good card" funnel
184 brought · 89 playersBrought to game
184
Ever drawn
41
Reached battlefield
20
Still on board at game end
2
≥ -14.5pp
Players who cast this card win 19% of the time (n=17) , vs 21% when it never left the library (n=115).
When players drew this card but left it in hand, they won 33% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -14.5pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
0%
T3
10%
T4
5%
T5
65%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
5%
(1 / 20 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.