collections_bookmark
Part of Tales of Middle-earth
·
Creature — Orc Soldier
·
The Hobbit Eternal (HOC)
Card Preview
Orcish Siegemaster
Times Brought
184
Decks Running
102
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Orcish Siegemaster
Creature — Orc Soldier
Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0 / 5
The Hobbit Eternal (HOC)
·
Rare
·
Illustrated by Anton Solovianchyk
Final zone distribution
42 instances54.8%
Battlefield
21.4%
Graveyard
4.8%
Exile
19.0%
Hand
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
38 decks
-
2
Sauron, the Dark Lord
36 decks
-
3
Saruman, the White Hand
13 decks
-
4
Bolg, Erebor's Reckoning
4 decks
-
5
The Great Goblin
4 decks
-
6
Zurgo Helmsmasher
3 decks
-
7
Krenko, Mob Boss
2 decks
-
8
Smaug, Wicked Worm
1 decks
-
9
Uglúk of the White Hand
1 decks
The "good card" funnel
184 brought · 96 playersBrought to game
184
Ever drawn
40
Reached battlefield
31
Still on board at game end
23
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 30% of the time (n=20) , vs 24% when it never left the library (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -5.4pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
6%
T2
23%
T3
10%
T4
10%
T5
32%
T6-9
19%
T10+
Median
6
P25
3
· P75
9
· max
13
On curve
29%
(7 / 31 cast on T3)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.