collections_bookmark Part of Marvel Super Heroes
Origin of the Avengers card art
Live Play Data

Origin of the Avengers

{1} {W} · Enchantment — Saga · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
151
Decks Running
65
Median Cast Turn
5
Drawn → Played
73%
Format

First-cast turn

n=27
4%
T1
19%
T2
4%
T3
15%
T4
11%
T5
41%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 22% (5 / 27 cast on T2) Cast same turn as drawn 22%

The "good card" funnel

153 brought · 65 players
Brought to game
153
Ever drawn
37
Reached battlefield
27
Still on board at game end
7

Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.7pp

Players who cast this card win 28% of the time (n=27) , vs 19% when it never left the library (n=91).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -9.7pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
17.5%
Battlefield
60.0%
Graveyard
2.5%
Exile
20.0%
Hand
Card text
Origin of the Avengers card

Origin of the Avengers

{1} {W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III — Put a +1/+1 counter on each creature you control.
Marvel Super Heroes (MSH) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.