Live Play Data
Orzhov Guildgate
Land — Gate
·
Foundations (FDN)
3%
Live Inclusion
Times Brought
350
Decks Running
184
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=84
23%
T1
5%
T2
13%
T3
7%
T4
11%
T5
36%
T6-9
6%
T10+
Median
5.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
59%
The "good card" funnel
350 brought · 182 playersBrought to game
350
Ever drawn
107
Reached battlefield
84
Still on board at game end
80
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 32% of the time (n=75) , vs 24% when it never left the library (n=198).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -4.0pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
117 instances0.9%
Library
68.4%
Battlefield
12.8%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
22 decks
-
2
Child of Alara
14 decks
-
3
Go-Shintai of Life's Origin
11 decks
-
4
Teysa Karlov
7 decks
-
5
Elas il-Kor, Sadistic Pilgrim
6 decks
-
6
Oloro, Ageless Ascetic
6 decks
-
7
Codie, Vociferous Codex
5 decks
-
8
Kenrith, the Returned King
5 decks
-
9
Eriette of the Charmed Apple
4 decks
-
10
The Ur-Dragon
4 decks
Card text
Orzhov Guildgate
Land — Gate
This land enters tapped.
: Add
or
.
Foundations (FDN)
·
Common
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.