Live Play Data
Orzhov Guildgate
Land — Gate
·
Foundations (FDN)
3%
Live Inclusion
Times Brought
559
Decks Running
273
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=125
23%
T1
10%
T2
12%
T3
6%
T4
9%
T5
34%
T6-9
5%
T10+
Median
4
P25
2
· P75
7
· max
13
Cast same turn as drawn
61%
The "good card" funnel
559 brought · 259 playersBrought to game
559
Ever drawn
155
Reached battlefield
125
Still on board at game end
120
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 30% of the time (n=112) , vs 21% when it never left the library (n=340).
When players drew this card but left it in hand, they won 18% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval +0.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances1.2%
Library
71.9%
Battlefield
10.2%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
34 decks
-
2
Child of Alara
19 decks
-
3
Go-Shintai of Life's Origin
15 decks
-
4
Teysa Karlov
11 decks
-
5
Elas il-Kor, Sadistic Pilgrim
8 decks
-
6
Oloro, Ageless Ascetic
8 decks
-
7
Eriette of the Charmed Apple
7 decks
-
8
The Wandering Minstrel
7 decks
-
9
Codie, Vociferous Codex
6 decks
-
10
Athreos, God of Passage
5 decks
Card text
Orzhov Guildgate
Land — Gate
This land enters tapped.
: Add
or
.
Foundations (FDN)
·
Common
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.