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Orzhov Guildgate
Land — Gate
·
Foundations (FDN)
Times Brought
344
Decks Running
175
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Orzhov Guildgate
Land — Gate
This land enters tapped.
: Add
or
.
Foundations (FDN)
·
Common
·
Illustrated by John Avon
Final zone distribution
67 instances1.5%
Library
76.1%
Battlefield
3.0%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
17 decks
-
2
Child of Alara
15 decks
-
3
Go-Shintai of Life's Origin
13 decks
-
4
Oloro, Ageless Ascetic
9 decks
-
5
The Ur-Dragon
5 decks
-
6
Aminatou, the Fateshifter
4 decks
-
7
Astarion, the Decadent
4 decks
-
8
Codie, Vociferous Codex
4 decks
-
9
Teysa Karlov
4 decks
-
10
Isshin, Two Heavens as One
3 decks
The "good card" funnel
344 brought · 168 playersBrought to game
344
Ever drawn
62
Reached battlefield
51
Still on board at game end
51
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 25% of the time (n=41) , vs 24% when it never left the library (n=210).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -7.2pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
31%
T1
8%
T2
2%
T3
20%
T4
8%
T5
24%
T6-9
8%
T10+
Median
4
P25
1
· P75
7
· max
18
Cast same turn as drawn
64%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.