collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Orzhov Signet card art
Live Play Data

Orzhov Signet

{2} · Artifact · Tarkir: Dragonstorm Commander (TDC)
20%
Live Inclusion
Times Brought
698
Decks Running
425
Median Cast Turn
4.0
Drawn → Played
81%
Format

Orzhov Signet appears in 20% of tracked multiplayer Commander decks on Playgroup Live, and 81% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.

Orzhov Signet is a fixture of white-black Commander mana bases. Across 663 tracked multiplayer games, it sits in 20% of decks in the dataset, appearing in 425 of 2094 distinct tracked lists.

The draw-to-play rate tells the clearest story: 81% of copies that reach a hand go on to be cast before the game ends. That is a high conversion rate for a 2-mana rock in a format where games can end before late-drawn ramp ever resolves. Median first cast lands on turn 4.0, and the mode is turn 2, which matches the intuition that players jam the Signet the moment they can activate it. Of the 701 copies brought to games, 136 reached the stack.

The commander distribution is notably spread. 374 distinct players have brought Orzhov Signet to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That breadth makes the play patterns here a genuine cross-section of the Orzhov and Mardu Commander meta rather than one player's preferred lines.

At a glance
  • 20% of tracked multiplayer Commander decks include Orzhov Signet
  • 81% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn, with turn 2 the most common
  • 79% battlefield stickiness once cast
  • 374 distinct players have brought this card to a tracked game
  • 24% draw rate, consistent with a singleton in a 100-card deck

First-cast turn

n=136
11%
T1
29%
T2
9%
T3
11%
T4
8%
T5
22%
T6-9
10%
T10+
Median 4.0 P25 2 · P75 7 · max 18
On curve 40% (40 / 136 cast on T2) Cast same turn as drawn 45%

The "good card" funnel

701 brought · 374 players
Brought to game
701
Ever drawn
167
Reached battlefield
136
Still on board at game end
108
81%

Of 701 Orzhov Signets brought to games, 167 were drawn, 136 of those were cast, and 79% of cast copies finished the game on the battlefield.

≥ -10.4pp

Players who cast this card win 23% of the time (n=128) , vs 25% when it never left the library (n=482).

When players drew this card but left it in hand, they won 28% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.8pp; 95% confidence interval -10.4pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

183 instances
3.3%
Library
59.0%
Battlefield
17.5%
Graveyard
6.6%
Exile

The vast majority of Orzhov Signets that were observed ended the game on the battlefield, a sign that once it resolves it tends to stick. Most copies in the deck never leave the library, which is the baseline expectation for any singleton in a 100-card format.

Commanders that played this card

in tracked games

Kaalia of the Vast leads with 21 decks, but the top-10 commanders span seven distinct color combinations that all include black and white, confirming that Orzhov Signet's appeal is broad rather than concentrated in a single archetype.

Frequently Asked

How often is Orzhov Signet drawn in a Commander game?
In 663 tracked multiplayer games where Orzhov Signet was in the deck, it was drawn 24% of the time. That figure is typical for a singleton in a 100-card deck. Of 167 copies that reached a hand, 81% were cast before the game concluded. The remainder reflects copies drawn too late in a game that ended before they resolved, not deliberate choices to hold the card.
What turn does Orzhov Signet typically hit the battlefield?
Median first-cast turn is 4.0, and the distribution peaks at turn 2, which is exactly on curve for a 2-mana artifact. The 25th percentile is turn 2 and the 75th is turn 6, meaning a significant portion of copies drawn after the early game still find a home mid-game as supplemental fixing. The same-turn cast rate of 45% suggests players often hold it a turn before casting, consistent with needing the extra {1} activation mana.
Does casting Orzhov Signet improve your win rate?
In this dataset, the cast-vs-library win-rate delta is close to zero and the confidence interval spans both positive and negative territory. Both sample buckets are reasonably sized, but the signal is not directionally clear. What we can say is that decks including Orzhov Signet participate across a wide variety of pod compositions, and the card's role as fixing rather than a win condition means its impact is likely indirect.
Which commanders most often run Orzhov Signet?
Kaalia of the Vast leads the tracked data with 21 decks, followed by Teysa Karlov at 14 and Felothar the Steadfast at 13. The list spans Mardu, pure Orzhov, Esper, and Abzan commanders, all of which share black and white in their color identity. Orzhov Signet is locked to those colors by design, so its presence across such a range of color combinations reflects how broadly white-black mana fixing is demanded.
Is Orzhov Signet legal in Commander?
Yes. Orzhov Signet is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, Legacy, Vintage, Modern, Historic, Timeless, and several other formats. It is not legal in Standard, Pioneer, Alchemy, or Penny Dreadful. Its common rarity makes it accessible and inexpensive, which contributes to its widespread inclusion across all budget levels.
How reliable is this data?
The multiplayer stats are drawn from 663 tracked games with 374 distinct players contributing instances of Orzhov Signet. The single heaviest contributor accounts for only 2% of all instances, which is well below the threshold where one player's preferences would skew the results. The dataset is still growing, so treat patterns as directional signals from a real play-based sample rather than a large-scale statistical survey.