Orzhov Signet
Orzhov Signet appears in 5% of tracked Commander decks, but when it does reach a player's hand, 82% of those copies are cast before the game ends — one of the highest draw-to-play rates among two-mana rocks on Playgroup Live.
Orzhov Signet is a narrow staple: only 5% of the 1,812 distinct tracked decks include it, reflecting its strict White-Black color identity restriction. But within those decks, it converts at a high rate. 82% of drawn copies reach the battlefield, signaling that players treat it as an immediate priority when they find it.
The cast-vs-library win-rate delta is -4.4 percentage points in our early sample, meaning games where the Signet sits undrawn in the library currently show a slightly higher win rate than games where it is cast. Both buckets have at least 27 observations, so this is a directional signal, not a conclusion. The most plausible reading: decks that draw and deploy the Signet early are operating in games that go longer and are therefore harder to close out, while undrawn copies correlate with games that were already won through other means.
Kaalia of the Vast leads the commander distribution with 8 decks, followed closely by Brimaz, Blight of Oreskos at 7. The spread across ten distinct commanders — several of them three-color builds that include Black and White — confirms Orzhov Signet's role as a reliable mana fixer across the Mardu, Esper, and Abzan-adjacent slices of the Commander meta.
- 5% inclusion rate across tracked decks, gated by W/B color identity
- 82% of drawn copies are cast before the game ends
- T4 median first-cast turn, with casts spread evenly across turns 1–5
- 37% of drawn copies held at least one turn before being cast
- 81% battlefield stickiness once cast
- 10 distinct commanders among the top-listed decks, spanning multiple color combinations
First-cast turn
n=28The "good card" funnel
137 broughtOf 118 Orzhov Signets brought to games, 33 were drawn and 27 of those were cast, reflecting a high 82% draw-to-play conversion that marks this as a card players actively want to deploy.
Players who cast this card win 39% of the time (n=28) , vs 45% when it never left the library (n=100).
Final zone distribution
137 instances82 of 118 Orzhov Signets end the game in the library, a structural expectation for a singleton in a 100-card deck. The 22 copies still on the battlefield at game end represent an 81% stickiness rate among those actually cast.
Top commanders running this card
by deck count-
1
Brimaz, Blight of Oreskos
9 decks
-
2
Kaalia of the Vast
8 decks
-
3
Liesa, Shroud of Dusk
6 decks
-
4
Olivia, Opulent Outlaw
6 decks
-
5
Silverquill, the Disputant
5 decks
-
6
Urza, Chief Artificer
5 decks
-
7
Alela, Artful Provocateur
4 decks
-
8
Elas il-Kor, Sadistic Pilgrim
4 decks
-
9
Eriette of the Charmed Apple
4 decks
-
10
Neriv, Crackling Vanguard
4 decks
Kaalia of the Vast tops the list at 8 decks, but the spread across ten distinct commanders shows Orzhov Signet is not dominated by any single archetype — it shows up wherever White and Black share the command zone.
How often is Orzhov Signet drawn in a Commander game? ▾
In games where Orzhov Signet was in the deck, it was drawn in roughly 28% of deck-participations. That is slightly above the baseline expectation for a singleton in a 100-card deck, consistent with what we see from other cheap, high-priority mana rocks. Of the 33 instances drawn, 27 were cast before the game ended.
What turn does Orzhov Signet usually get cast? ▾
Median first-cast turn is 4, with the interquartile range sitting between turns 2 and 5. The distribution is notably flat: casts are spread almost evenly from turn 1 through turn 5, with 4 casts even landing on turn 1. That flatness reflects the range of situations players find themselves in — drawn in the opener versus drawn mid-game.
Do players slam Orzhov Signet immediately when they draw it? ▾
Not always. The same-turn cast rate is 37%, meaning players cast it on the same turn they drew it about one third of the time. The median wait is 1 turn, and the average is 1.15 turns. This is lower than you might expect for a two-mana rock, possibly because the activation cost of {1} means players sometimes wait one turn to have mana free for both the play and a partial activation.
Does casting Orzhov Signet actually help you win? ▾
In our early sample of 111 tracked games, win rate when cast is 40.7% (11 wins in 27 casts) versus 45.1% when the card stays in the library (37 wins in 82 instances). The delta of -4.4 percentage points is directional at this sample size and should not be read as the card costing wins. Both counts are below the threshold for confident conclusions. The more likely explanation is a correlation with longer games rather than a negative card contribution.
Is Orzhov Signet legal in Commander? ▾
Yes. Orzhov Signet is legal in Commander, Duel Commander, Pauper Commander, Brawl, Legacy, Modern, Vintage, and several other formats. It is not legal in Standard, Pioneer, Alchemy, or Penny Dreadful. In Commander it is unrestricted and remains a staple in any deck running both White and Black.
Which commanders most often run Orzhov Signet in tracked games? ▾
Kaalia of the Vast leads with 8 decks, followed by Brimaz, Blight of Oreskos at 7 and Olivia, Opulent Outlaw at 6. The top ten includes pure W/B commanders like Silverquill the Disputant and Elas il-Kor alongside three-color builds in Mardu and Esper. The spread suggests Orzhov Signet is valued wherever White-Black mana fixing is needed, regardless of the third color.