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Part of Bloomburrow
·
Creature — Squirrel Warlock
·
Bloomburrow (BLB)
Card Preview
Osteomancer Adept
0%
Decklist Inclusion
Times Brought
131
Decks Running
46
In Decks
308
Decklist Inclusion
0%
Format
Card text
Osteomancer Adept
Creature — Squirrel Warlock
Deathtouch
: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
2 / 2
Bloomburrow (BLB)
·
Rare
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Illustrated by Daniel Zrom
Final zone distribution
43 instances30.2%
Battlefield
51.2%
Graveyard
2.3%
Exile
16.3%
Hand
Commanders that played this card
in tracked games-
1
Camellia, the Seedmiser
13 decks
-
2
Ygra, Eater of All
10 decks
-
3
Chatterfang, Squirrel General
9 decks
-
4
Hazel of the Rootbloom
6 decks
-
5
The Odd Acorn Gang
3 decks
-
6
The Serpent Society
2 decks
-
7
Emet-Selch of the Third Seat
1 decks
-
8
Gyome, Master Chef
1 decks
-
9
Teval, the Balanced Scale
1 decks
The "good card" funnel
131 brought · 44 playersBrought to game
131
Ever drawn
35
Reached battlefield
27
Still on board at game end
13
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 32% of the time (n=27) , vs 25% when it never left the library (n=85).
Observed gap +7.1pp; 95% confidence interval -13.1pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
19%
T2
19%
T3
7%
T4
11%
T5
33%
T6-9
7%
T10+
Median
5
P25
3
· P75
8
· max
14
On curve
22%
(5 / 27 cast on T2)
Cast same turn as drawn
33%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.