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Part of The Lost Caverns of Ixalan
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Creature — Human Shaman
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Otepec Huntmaster
1%
Live Inclusion
Times Brought
824
Decks Running
359
Median Cast Turn
4.0
Drawn → Played
83%
Format
First-cast turn
n=176
9%
T1
19%
T2
14%
T3
11%
T4
9%
T5
31%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
18
On curve
28%
(34 / 176 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
824 brought · 337 playersBrought to game
824
Ever drawn
212
Reached battlefield
176
Still on board at game end
78
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 26% of the time (n=164) , vs 25% when it never left the library (n=489).
When players drew this card but left it in hand, they won 27% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -6.2pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instances5.1%
Library
33.1%
Battlefield
41.5%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
208 decks
-
2
Gishath, Sun's Avatar
84 decks
-
3
Atla Palani, Nest Tender
12 decks
-
4
Owen Grady, Raptor Trainer
11 decks
-
5
Indoraptor, the Perfect Hybrid
10 decks
-
6
Blue, Loyal Raptor
9 decks
-
7
Etali, Primal Storm
8 decks
-
8
Wayta, Trainer Prodigy
8 decks
-
9
Zacama, Primal Calamity
5 decks
-
10
Huatli, Poet of Unity // Roar of the Fifth People
3 decks
Card text
Otepec Huntmaster
Creature — Human Shaman
Dinosaur spells you cast cost
less to cast.
: Target Dinosaur gains haste until end of turn.
1 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.