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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Otherworldly Gaze
1%
Live Inclusion
Times Brought
614
Decks Running
275
Median Cast Turn
5
Drawn → Played
68%
Format
First-cast turn
n=115
13%
T1
12%
T2
11%
T3
9%
T4
19%
T5
29%
T6-9
7%
T10+
Median
5
P25
2
· P75
7
· max
12
On curve
13%
(15 / 115 cast on T1)
Cast same turn as drawn
49%
The "good card" funnel
617 brought · 261 playersBrought to game
617
Ever drawn
168
Reached battlefield
115
Still on board at game end
2
≥ -2.2pp
Players who cast this card win 30% of the time (n=102) , vs 23% when it never left the library (n=347).
When players drew this card but left it in hand, they won 34% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -2.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instances2.8%
Library
0.9%
Battlefield
56.6%
Graveyard
25.0%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
32 decks
-
2
Mirko, Obsessive Theorist
30 decks
-
3
Denzilore Fatehold
20 decks
-
4
Marvo, Deep Operative
15 decks
-
5
Bilbo, Thief in the Night
12 decks
-
6
Neera, Wild Mage
9 decks
-
7
Runo Stromkirk // Krothuss, Lord of the Deep
9 decks
-
8
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
8 decks
-
9
Massimo, the Magician
7 decks
-
10
Octavia, Living Thesis
7 decks
Card text
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duskmourn: House of Horror Commander (DSC)
·
Common
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.