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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Otherworldly Gaze
1%
Live Inclusion
Times Brought
444
Decks Running
211
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=88
10%
T1
13%
T2
11%
T3
7%
T4
23%
T5
30%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
10%
(9 / 88 cast on T1)
Cast same turn as drawn
47%
The "good card" funnel
447 brought · 203 playersBrought to game
447
Ever drawn
127
Reached battlefield
88
Still on board at game end
2
≥ -1.5pp
Players who cast this card win 31% of the time (n=81) , vs 22% when it never left the library (n=249).
When players drew this card but left it in hand, they won 28% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -1.5pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
159 instances3.1%
Library
1.3%
Battlefield
56.6%
Graveyard
25.8%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
28 decks
-
2
Mirko, Obsessive Theorist
24 decks
-
3
Marvo, Deep Operative
12 decks
-
4
Denzilore Fatehold
11 decks
-
5
Neera, Wild Mage
8 decks
-
6
Bilbo, Thief in the Night
7 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
6 decks
-
8
Neerdiv, Devious Diver
6 decks
-
9
Runo Stromkirk // Krothuss, Lord of the Deep
6 decks
-
10
Flubs, the Fool
5 decks
Card text
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duskmourn: House of Horror Commander (DSC)
·
Common
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.