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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Otherworldly Gaze
Times Brought
270
Decks Running
156
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duskmourn: House of Horror Commander (DSC)
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Common
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Illustrated by Chris Cold
Final zone distribution
95 instances6.3%
Library
2.1%
Battlefield
48.4%
Graveyard
26.3%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
20 decks
-
2
Mirko, Obsessive Theorist
18 decks
-
3
Denzilore Fatehold
16 decks
-
4
Runo Stromkirk // Krothuss, Lord of the Deep
8 decks
-
5
Marvo, Deep Operative
6 decks
-
6
Bilbo, Thief in the Night
5 decks
-
7
Grolnok, the Omnivore
5 decks
-
8
Neerdiv, Devious Diver
5 decks
-
9
Whtz, the Bibliophile
5 decks
-
10
Neera, Wild Mage
4 decks
The "good card" funnel
270 brought · 151 playersBrought to game
270
Ever drawn
73
Reached battlefield
53
Still on board at game end
2
≥ -5.6pp
Players who cast this card win 27% of the time (n=40) , vs 24% when it never left the library (n=125).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -5.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
13%
T1
11%
T2
15%
T3
8%
T4
8%
T5
40%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
13%
(7 / 53 cast on T1)
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.