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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
Otterball Antics
0%
Live Inclusion
Times Brought
116
Decks Running
51
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=21
10%
T1
14%
T2
0%
T3
14%
T4
0%
T5
38%
T6-9
24%
T10+
Median
7
P25
4
· P75
9
· max
13
On curve
24%
(3 / 21 cast on T2)
The "good card" funnel
116 brought · 50 playersBrought to game
116
Ever drawn
29
Reached battlefield
21
Still on board at game end
1
≥ -11.3pp
Players who cast this card win 22% of the time (n=16) , vs 13% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -11.3pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances3.3%
Library
3.3%
Battlefield
60.0%
Graveyard
16.7%
Exile
Commanders that played this card
in tracked games-
1
Alania, Divergent Storm
22 decks
-
2
Bria, Riptide Rogue
21 decks
-
3
Tolabow, Loch Rascal
2 decks
-
4
Averna, the Chaos Bloom
1 decks
-
5
Fire Lord Azula
1 decks
-
6
Haldan, Avid Arcanist
1 decks
-
7
Kykar, Wind's Fury
1 decks
-
8
Spider-Man 2099
1 decks
-
9
Vivi Ornitier
1 decks
Card text
Otterball Antics
Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Rhonda Libbey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.