Live Play Data
Oubliette
1%
Live Inclusion
Times Brought
223
Decks Running
110
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=37
0%
T1
0%
T2
11%
T3
14%
T4
16%
T5
41%
T6-9
19%
T10+
Median
6
P25
5
· P75
9
· max
14
On curve
11%
(4 / 37 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
224 brought · 100 playersBrought to game
224
Ever drawn
58
Reached battlefield
37
Still on board at game end
22
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 35% of the time (n=34) , vs 22% when it never left the library (n=131).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval -2.8pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances2.8%
Library
31.0%
Battlefield
31.0%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Zur the Enchanter
8 decks
-
2
Kaalia of the Vast
4 decks
-
3
Oloro, Ageless Ascetic
4 decks
-
4
Sheoldred, the Apocalypse
4 decks
-
5
Dina, Soul Steeper
3 decks
-
6
Karazikar, the Eye Tyrant
3 decks
-
7
Y'shtola, Night's Blessed
3 decks
-
8
Anikthea, Hand of Erebos
2 decks
-
9
Baron Helmut Zemo
2 decks
-
10
Braids, Arisen Nightmare
2 decks
Card text
Oubliette
Enchantment
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Double Masters (2XM)
·
Uncommon
·
Illustrated by Jim Pavelec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.