Card Preview
Oubliette
Times Brought
183
Decks Running
64
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Oubliette
Enchantment
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Double Masters (2XM)
·
Uncommon
·
Illustrated by Jim Pavelec
Final zone distribution
40 instances2.5%
Library
35.0%
Battlefield
22.5%
Graveyard
15.0%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
3 decks
-
2
Yennett, Cryptic Sovereign
3 decks
-
3
Zur the Enchanter
3 decks
-
4
Alela, Artful Provocateur
2 decks
-
5
Baron Helmut Zemo
2 decks
-
6
Bob, Reluctant HYDRA Agent
2 decks
-
7
Kroxa, Titan of Death's Hunger
2 decks
-
8
Phage the Untouchable
2 decks
-
9
The Master of Keys
2 decks
-
10
The Scarab God
2 decks
The "good card" funnel
183 brought · 62 playersBrought to game
183
Ever drawn
30
Reached battlefield
20
Still on board at game end
14
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.0pp
Players who cast this card win 20% of the time (n=19) , vs 24% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.2pp; 95% confidence interval -16.0pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
25%
T4
15%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
5%
(1 / 20 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.