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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Zombie Horror
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Innistrad Remastered (INR)
Live Play Data
Overcharged Amalgam
1%
Live Inclusion
Times Brought
302
Decks Running
141
Median Cast Turn
7
Drawn → Played
36%
Format
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
19%
T4
5%
T5
62%
T6-9
5%
T10+
Median
7
P25
4
· P75
9
· max
14
On curve
29%
(4 / 21 cast on T4)
Cast same turn as drawn
10%
The "good card" funnel
302 brought · 141 playersBrought to game
302
Ever drawn
58
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.4pp
Players who cast this card win 21% of the time (n=20) , vs 19% when it never left the library (n=206).
When players drew this card but left it in hand, they won 30% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -15.4pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances2.8%
Library
9.9%
Battlefield
46.5%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
68 decks
-
2
Wilhelt, the Rotcleaver
14 decks
-
3
Umbris, Fear Manifest
11 decks
-
4
Helga, Skittish Seer
9 decks
-
5
Varina, Lich Queen
4 decks
-
6
Geralf, the Fleshwright
3 decks
-
7
Gisa and Geralf
3 decks
-
8
The Scarab God
3 decks
-
9
Muldrotha, the Gravetide
2 decks
-
10
Bruse Tarl, Boorish Herder
1 decks
Card text
Overcharged Amalgam
Creature — Zombie Horror
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
3 / 3
Innistrad Remastered (INR)
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Rare
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Illustrated by Mike Jordana
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.