collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Overcharged Amalgam card art
Live Play Data

Overcharged Amalgam

{2} {U} {U} · Creature — Zombie Horror · Innistrad Remastered (INR)
1%
Live Inclusion
Times Brought
302
Decks Running
141
Median Cast Turn
7
Drawn → Played
36%
Format

First-cast turn

n=21
0%
T1
0%
T2
10%
T3
19%
T4
5%
T5
62%
T6-9
5%
T10+
Median 7 P25 4 · P75 9 · max 14
On curve 29% (4 / 21 cast on T4) Cast same turn as drawn 10%

The "good card" funnel

302 brought · 141 players
Brought to game
302
Ever drawn
58
Reached battlefield
21
Still on board at game end
7

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.4pp

Players who cast this card win 21% of the time (n=20) , vs 19% when it never left the library (n=206).

When players drew this card but left it in hand, they won 30% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -15.4pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

71 instances
2.8%
Library
9.9%
Battlefield
46.5%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Overcharged Amalgam card

Overcharged Amalgam

{2} {U} {U}
Creature — Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
3 / 3
Innistrad Remastered (INR) · Rare · Illustrated by Mike Jordana

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.