collections_bookmark Part of Duskmourn: House of Horror
Overlord of the Mistmoors card art
Live Play Data

Overlord of the Mistmoors

{5} {W} {W} · Enchantment Creature — Avatar Horror · Reality Fracture Commander (FRC)
1%
Live Inclusion
Times Brought
158
Decks Running
84
Median Cast Turn
6
Drawn → Played
58%
Format

First-cast turn

n=31
6%
T1
3%
T2
3%
T3
10%
T4
10%
T5
58%
T6-9
10%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 71% (4 / 31 cast on T7) Cast same turn as drawn 34%

The "good card" funnel

158 brought · 84 players
Brought to game
158
Ever drawn
53
Reached battlefield
31
Still on board at game end
19

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 36% of the time (n=27) , vs 27% when it never left the library (n=84).

When players drew this card but left it in hand, they won 24% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval -10.7pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

57 instances
5.3%
Library
33.3%
Battlefield
19.3%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games
Card text
Overlord of the Mistmoors card

Overlord of the Mistmoors

{5} {W} {W}
Enchantment Creature — Avatar Horror
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
6 / 6
Reality Fracture Commander (FRC) · Mythic · Illustrated by Steven Belledin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.