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Part of Starter Commander Decks
·
Sorcery
·
Foundations (FDN)
Live Play Data
Overrun
2%
Live Inclusion
Times Brought
761
Decks Running
378
Median Cast Turn
8.0
Drawn → Played
44%
Format
First-cast turn
n=66
2%
T1
0%
T2
0%
T3
2%
T4
6%
T5
50%
T6-9
41%
T10+
Median
8.0
P25
7
· P75
11
· max
16
On curve
9%
(4 / 66 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
761 brought · 362 playersBrought to game
761
Ever drawn
149
Reached battlefield
66
Still on board at game end
21
≥ +5.6pp
Players who cast this card win 38% of the time (n=57) , vs 21% when it never left the library (n=510).
When players drew this card but left it in hand, they won 23% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval +5.6pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances0.6%
Library
12.4%
Battlefield
37.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
31 decks
-
2
Emmara, Soul of the Accord
23 decks
-
3
The Unbeatable Squirrel Girl
17 decks
-
4
Rainbow Dash
15 decks
-
5
Freyalise, Llanowar's Fury
12 decks
-
6
Lathril, Blade of the Elves
12 decks
-
7
Fynn, the Fangbearer
10 decks
-
8
Beorn the Fierce
9 decks
-
9
Ghalta, Primal Hunger
9 decks
-
10
Witherbloom, the Balancer
9 decks
Card text
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Foundations (FDN)
·
Uncommon
·
Illustrated by Carl Critchlow
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.