Card Preview
Overrun
1%
Decklist Inclusion
Times Brought
267
Decks Running
143
In Decks
1227
Decklist Inclusion
1%
Format
Card text
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Foundations (FDN)
·
Uncommon
·
Illustrated by Carl Critchlow
Final zone distribution
41 instances12.2%
Battlefield
31.7%
Graveyard
4.9%
Exile
51.2%
Hand
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
8 decks
-
2
Emmara, Soul of the Accord
7 decks
-
3
Shroofus Sproutsire
7 decks
-
4
Lathril, Blade of the Elves
5 decks
-
5
Witherbloom, the Balancer
5 decks
-
6
Chatterfang, Squirrel General
4 decks
-
7
Freyalise, Llanowar's Fury
4 decks
-
8
Fynn, the Fangbearer
4 decks
-
9
Ghalta, Primal Hunger
4 decks
-
10
Hazel of the Rootbloom
4 decks
The "good card" funnel
267 brought · 140 playersBrought to game
267
Ever drawn
40
Reached battlefield
20
Still on board at game end
5
≥ -7.9pp
Players who cast this card win 30% of the time (n=19) , vs 19% when it never left the library (n=201).
When players drew this card but left it in hand, they won 12% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.3pp; 95% confidence interval -7.9pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
45%
T6-9
45%
T10+
Median
8.5
P25
7
· P75
11
· max
16
On curve
10%
(1 / 20 cast on T5)
Cast same turn as drawn
30%
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.