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Part of Starter Commander Decks
·
Sorcery
·
Foundations (FDN)
Card Preview
Overrun
Times Brought
657
Decks Running
313
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Foundations (FDN)
·
Uncommon
·
Illustrated by Carl Critchlow
Final zone distribution
127 instances3.1%
Library
15.0%
Battlefield
28.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Emmara, Soul of the Accord
34 decks
-
2
The Unbeatable Squirrel Girl
24 decks
-
3
Shroofus Sproutsire
20 decks
-
4
Freyalise, Llanowar's Fury
11 decks
-
5
Ghalta, Primal Hunger
9 decks
-
6
Lathril, Blade of the Elves
9 decks
-
7
Witherbloom, the Balancer
8 decks
-
8
Chatterfang, Squirrel General
7 decks
-
9
Kudo, King Among Bears
7 decks
-
10
Rainbow Dash
7 decks
The "good card" funnel
657 brought · 287 playersBrought to game
657
Ever drawn
119
Reached battlefield
48
Still on board at game end
19
≥ +6.4pp
Players who cast this card win 35% of the time (n=36) , vs 21% when it never left the library (n=402).
When players drew this card but left it in hand, they won 19% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +6.4pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
2%
T1
0%
T2
2%
T3
6%
T4
8%
T5
56%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
14
On curve
19%
(4 / 48 cast on T5)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.