Live Play Data
Ovika, Enigma Goliath
1%
Live Inclusion
Times Brought
342
Decks Running
152
Median Cast Turn
5
Drawn → Played
61%
Format
First-cast turn
n=169
2%
T1
2%
T2
7%
T3
19%
T4
26%
T5
38%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
88%
(30 / 169 cast on T7)
Cast same turn as drawn
30%
The "good card" funnel
342 brought · 143 playersBrought to game
342
Ever drawn
95
Reached battlefield
58
Still on board at game end
33
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.8pp
Players who cast this card win 48% of the time (n=55) , vs 23% when it never left the library (n=210).
When players drew this card but left it in hand, they won 30% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.7pp; 95% confidence interval +11.8pp to +37.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances6.9%
Library
32.4%
Battlefield
23.5%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
29 decks
-
2
Ashling, Rekindled // Ashling, Rimebound
19 decks
-
3
Magnus the Red
12 decks
-
4
Hinata, Dawn-Crowned
8 decks
-
5
Brudiclad, Telchor Engineer
7 decks
-
6
Neera, Wild Mage
7 decks
-
7
Ghyrson Starn, Kelermorph
5 decks
-
8
Rootha, Mastering the Moment
5 decks
-
9
Vivi Ornitier
5 decks
-
10
Bria, Riptide Rogue
4 decks
Card text
Ovika, Enigma Goliath
Legendary Creature — Phyrexian Nightmare
Flying
Ward—
, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
6 / 6
Foundations (FDN)
·
Rare
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.