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Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Pain 101
0%
Live Inclusion
Times Brought
120
Decks Running
63
Median Cast Turn
—
Drawn → Played
42%
Format
First-cast turn
n=10Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
120 brought · 61 playersBrought to game
120
Ever drawn
24
Reached battlefield
10
Still on board at game end
0
Final zone distribution
29 instances34.5%
Graveyard
13.8%
Exile
51.7%
Hand
Commanders that played this card
in tracked games-
1
Garland, Royal Kidnapper
11 decks
-
2
The Serpent Society
7 decks
-
3
Dark Leo & Shredder
3 decks
-
4
Splinter, Radical Rat
3 decks
-
5
Black Cat, Cunning Thief
2 decks
-
6
Olinda the Oblivious
2 decks
-
7
Ares, God of War
1 decks
-
8
Ashling, the Limitless
1 decks
-
9
Athreos, God of Passage
1 decks
-
10
Atraxa, Grand Unifier
1 decks
Card text
Pain 101
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.