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Paladin Danse, Steel Maverick card art
Live Play Data

Paladin Danse, Steel Maverick

{2} {W} · Legendary Artifact Creature — Synth Knight · Fallout (PIP)
0%
Live Inclusion
Times Brought
125
Decks Running
68
Median Cast Turn
5.0
Drawn → Played
84%
Format

First-cast turn

n=26
0%
T1
8%
T2
27%
T3
8%
T4
12%
T5
35%
T6-9
12%
T10+
Median 5.0 P25 3 · P75 7 · max 10
On curve 35% (7 / 26 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

125 brought · 61 players
Brought to game
125
Ever drawn
31
Reached battlefield
26
Still on board at game end
11

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.7pp

Players who cast this card win 16% of the time (n=24) , vs 15% when it never left the library (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.9pp; 95% confidence interval -14.7pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
5.6%
Library
30.6%
Battlefield
22.2%
Graveyard
30.6%
Exile
Card text
Paladin Danse, Steel Maverick card

Paladin Danse, Steel Maverick

{2} {W}
Legendary Artifact Creature — Synth Knight
Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
3 / 3
Fallout (PIP) · Uncommon · Illustrated by Dan Murayama Scott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.