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Part of Fallout
·
Legendary Artifact Creature — Synth Knight
·
Fallout (PIP)
Live Play Data
Paladin Danse, Steel Maverick
0%
Live Inclusion
Times Brought
184
Decks Running
92
Median Cast Turn
5.5
Drawn → Played
73%
Format
First-cast turn
n=36
0%
T1
11%
T2
19%
T3
11%
T4
8%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
3
· P75
7
· max
10
On curve
31%
(7 / 36 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
184 brought · 82 playersBrought to game
184
Ever drawn
49
Reached battlefield
36
Still on board at game end
13
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 17% of the time (n=33) , vs 15% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -11.2pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
23.6%
Battlefield
27.3%
Graveyard
25.5%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
35 decks
-
2
Liberty Prime, Recharged
16 decks
-
3
Dion, Bahamut's Dominant // Bahamut, Warden of Light
4 decks
-
4
Mr. House, President and CEO
4 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
3 decks
-
6
Sidar Jabari of Zhalfir
3 decks
-
7
Anim Pakal, Thousandth Moon
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
Toph, the First Metalbender
2 decks
-
10
Anti-Venom, Horrifying Healer
1 decks
Card text
Paladin Danse, Steel Maverick
Legendary Artifact Creature — Synth Knight
Vigilance, lifelink
Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
3 / 3
Fallout (PIP)
·
Uncommon
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.