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Palani's Hatcher card art
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Palani's Hatcher

{3} {R} {G} · Creature — Dinosaur · The Lost Caverns of Ixalan (LCI)
Times Brought
147
Decks Running
69
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Palani's Hatcher card

Palani's Hatcher

{3} {R} {G}
Creature — Dinosaur
Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
5 / 3
The Lost Caverns of Ixalan (LCI) · Rare · Illustrated by Aaron Miller

Final zone distribution

37 instances
29.7%
Battlefield
35.1%
Graveyard
5.4%
Exile
29.7%
Hand

The "good card" funnel

151 brought · 60 players
Brought to game
151
Ever drawn
35
Reached battlefield
25
Still on board at game end
11

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 33% of the time (n=22) , vs 25% when it never left the library (n=86).

Observed gap +8.2pp; 95% confidence interval -2.9pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
0%
T2
8%
T3
8%
T4
28%
T5
52%
T6-9
0%
T10+
Median 6 P25 5 · P75 6 · max 9
On curve 48% (7 / 25 cast on T5) Cast same turn as drawn 38%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.