Card Preview
Paradox Haze
1%
Decklist Inclusion
Times Brought
160
Decks Running
93
In Decks
615
Decklist Inclusion
1%
Format
Card text
Paradox Haze
Enchantment — Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Time Spiral (TSP)
·
Uncommon
·
Illustrated by Greg Staples
Final zone distribution
49 instances2.0%
Library
51.0%
Battlefield
18.4%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Esika, God of the Tree // The Prismatic Bridge
11 decks
-
2
Obeka, Splitter of Seconds
10 decks
-
3
Go-Shintai of Life's Origin
9 decks
-
4
Lynde, Cheerful Tormentor
9 decks
-
5
Braids, Conjurer Adept
8 decks
-
6
Zedruu the Greathearted
8 decks
-
7
Hei Bai, Forest Guardian
6 decks
-
8
Sen Triplets
6 decks
-
9
Oloro, Ageless Ascetic
4 decks
-
10
Kang Prime
3 decks
The "good card" funnel
160 brought · 89 playersBrought to game
160
Ever drawn
46
Reached battlefield
33
Still on board at game end
25
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 49% of the time (n=31) , vs 26% when it never left the library (n=96).
Observed gap +22.9pp; 95% confidence interval +4.7pp to +41.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
18%
T3
18%
T4
33%
T5
21%
T6-9
9%
T10+
Median
5
P25
4
· P75
6
· max
16
On curve
18%
(6 / 33 cast on T3)
Cast same turn as drawn
27%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.