Parhelion II card art
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Parhelion II

{6} {W} {W} · Legendary Artifact — Vehicle · Neon Dynasty Commander (NEC)
1%
Decklist Inclusion
Times Brought
152
Decks Running
92
In Decks
652
Decklist Inclusion
1%
Format
Card text
Parhelion II card

Parhelion II

{6} {W} {W}
Legendary Artifact — Vehicle
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
Neon Dynasty Commander (NEC) · Rare · Illustrated by Adam Paquette

Final zone distribution

47 instances
4.3%
Library
36.2%
Battlefield
27.7%
Graveyard
8.5%
Exile

The "good card" funnel

152 brought · 83 players
Brought to game
152
Ever drawn
46
Reached battlefield
30
Still on board at game end
17

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.5pp

Players who cast this card win 45% of the time (n=29) , vs 22% when it never left the library (n=94).

When players drew this card but left it in hand, they won 5% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +23.6pp; 95% confidence interval +5.5pp to +41.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
3%
T3
3%
T4
3%
T5
70%
T6-9
20%
T10+
Median 8.0 P25 7 · P75 9 · max 13
On curve 63% (9 / 30 cast on T8) Cast same turn as drawn 28%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.