Card Preview
Parhelion II
1%
Decklist Inclusion
Times Brought
152
Decks Running
92
In Decks
652
Decklist Inclusion
1%
Format
Card text
Parhelion II
Legendary Artifact — Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Adam Paquette
Final zone distribution
47 instances4.3%
Library
36.2%
Battlefield
27.7%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
27 decks
-
2
Greasefang, Okiba Boss
9 decks
-
3
Captain America, Living Legend
6 decks
-
4
Kotori, Pilot Prodigy
5 decks
-
5
Giada, Font of Hope
4 decks
-
6
Kolodin, Triumph Caster
4 decks
-
7
Captain Rex Nebula
2 decks
-
8
Mendicant Core, Guidelight
2 decks
-
9
Alela, Artful Provocateur
1 decks
-
10
Annie Flash, the Veteran
1 decks
The "good card" funnel
152 brought · 83 playersBrought to game
152
Ever drawn
46
Reached battlefield
30
Still on board at game end
17
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.5pp
Players who cast this card win 45% of the time (n=29) , vs 22% when it never left the library (n=94).
When players drew this card but left it in hand, they won 5% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.6pp; 95% confidence interval +5.5pp to +41.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
3%
T4
3%
T5
70%
T6-9
20%
T10+
Median
8.0
P25
7
· P75
9
· max
13
On curve
63%
(9 / 30 cast on T8)
Cast same turn as drawn
28%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.