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Part of Bloomburrow
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#14 colorless ramp card
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Patchwork Banner
6%
Live Inclusion
Times Brought
6751
Decks Running
2986
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=1191
1%
T1
9%
T2
22%
T3
13%
T4
13%
T5
32%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
18
On curve
32%
(263 / 1191 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
6753 brought · 2197 playersBrought to game
6753
Ever drawn
1552
Reached battlefield
1191
Still on board at game end
952
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 28% of the time (n=1075) , vs 23% when it never left the library (n=4373).
When players drew this card but left it in hand, they won 24% (n=313).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval +2.4pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1709 instances3.0%
Library
55.7%
Battlefield
18.8%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
259 decks
-
2
Giada, Font of Hope
217 decks
-
3
Ghoulcaller Gisa
145 decks
-
4
Quintorius, History Chaser
123 decks
-
5
Krenko, Mob Boss
67 decks
-
6
Gishath, Sun's Avatar
55 decks
-
7
The Unbeatable Squirrel Girl
51 decks
-
8
Cosmic Spider-Man
44 decks
-
9
Edgar Markov
43 decks
-
10
Shroofus Sproutsire
41 decks
Card text
Patchwork Banner
Artifact
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Marvel Super Heroes Commander (MSC)
·
Uncommon
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Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.