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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Path of Annihilation
1%
Live Inclusion
Times Brought
288
Decks Running
152
Median Cast Turn
5
Drawn → Played
61%
Format
First-cast turn
n=33
3%
T1
3%
T2
21%
T3
12%
T4
24%
T5
24%
T6-9
12%
T10+
Median
5
P25
3
· P75
6
· max
12
On curve
39%
(4 / 33 cast on T4)
Cast same turn as drawn
39%
The "good card" funnel
288 brought · 144 playersBrought to game
288
Ever drawn
54
Reached battlefield
33
Still on board at game end
26
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.2pp
Players who cast this card win 48% of the time (n=28) , vs 24% when it never left the library (n=195).
When players drew this card but left it in hand, they won 42% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.8pp; 95% confidence interval +6.2pp to +41.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances5.1%
Library
44.1%
Battlefield
13.6%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
76 decks
-
2
Azlask, the Swelling Scourge
33 decks
-
3
Witherbloom, the Balancer
6 decks
-
4
Animar, Soul of Elements
3 decks
-
5
Raggadragga, Goreguts Boss
3 decks
-
6
The Notary Hobbits
3 decks
-
7
Bugenhagen, Wise Elder
2 decks
-
8
Ghalta, Primal Hunger
2 decks
-
9
Imoti, Celebrant of Bounty
2 decks
-
10
Keruga, the Macrosage
2 decks
Card text
Path of Annihilation
Enchantment
Devoid (This card has no color.)
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Eldrazi you control have "
: Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Ben Hill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.