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Part of March of the Machine
·
Sorcery
·
March of the Machine Commander (MOC)
Live Play Data
Path of the Pyromancer
0%
Live Inclusion
Times Brought
168
Decks Running
69
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
12%
T4
35%
T5
50%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
46%
(9 / 26 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
171 brought · 69 playersBrought to game
171
Ever drawn
48
Reached battlefield
26
Still on board at game end
4
≥ +1.1pp
Players who cast this card win 47% of the time (n=23) , vs 26% when it never left the library (n=98).
When players drew this card but left it in hand, they won 31% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.5pp; 95% confidence interval +1.1pp to +39.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances7.3%
Battlefield
61.8%
Graveyard
10.9%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
9 decks
-
2
The Emperor of Palamecia // The Lord Master of Hell
9 decks
-
3
Bright-Palm, Soul Awakener
5 decks
-
4
Doctor Doom, King of Latveria
5 decks
-
5
Captain Howler, Sea Scourge
3 decks
-
6
Magar of the Magic Strings
3 decks
-
7
Norman Osborn // Green Goblin
3 decks
-
8
Taii Wakeen, Perfect Shot
3 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
2 decks
-
10
Rielle, the Everwise
2 decks
Card text
Path of the Pyromancer
Sorcery
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.