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Part of March of the Machine
·
Sorcery
·
March of the Machine Commander (MOC)
Live Play Data
Path of the Pyromancer
0%
Live Inclusion
Times Brought
322
Decks Running
119
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=55
0%
T1
0%
T2
0%
T3
15%
T4
24%
T5
58%
T6-9
4%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
38%
(13 / 55 cast on T5)
Cast same turn as drawn
40%
The "good card" funnel
325 brought · 111 playersBrought to game
325
Ever drawn
97
Reached battlefield
55
Still on board at game end
7
≥ +7.2pp
Players who cast this card win 51% of the time (n=48) , vs 29% when it never left the library (n=184).
When players drew this card but left it in hand, they won 30% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.7pp; 95% confidence interval +7.2pp to +36.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
109 instances0.9%
Library
6.4%
Battlefield
59.6%
Graveyard
13.8%
Exile
Commanders that played this card
in tracked games-
1
The Emperor of Palamecia // The Lord Master of Hell
15 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
12 decks
-
3
Bright-Palm, Soul Awakener
8 decks
-
4
Magar of the Magic Strings
6 decks
-
5
Norman Osborn // Green Goblin
6 decks
-
6
Captain Howler, Sea Scourge
5 decks
-
7
Doctor Doom, King of Latveria
5 decks
-
8
Plargg, Dean of Chaos // Augusta, Dean of Order
5 decks
-
9
Taii Wakeen, Perfect Shot
5 decks
-
10
Rielle, the Everwise
4 decks
Card text
Path of the Pyromancer
Sorcery
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.