Peer into the Abyss card art
Live Play Data

Peer into the Abyss

{4} {B} {B} {B} · Sorcery · Core Set 2021 (M21)
2%
Live Inclusion
Times Brought
1546
Decks Running
656
Median Cast Turn
7.0
Drawn → Played
50%
Format

First-cast turn

n=166
1%
T1
1%
T2
4%
T3
5%
T4
12%
T5
63%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 9 · max 17
On curve 63% (31 / 166 cast on T7) Cast same turn as drawn 29%

The "good card" funnel

1548 brought · 569 players
Brought to game
1548
Ever drawn
335
Reached battlefield
166
Still on board at game end
39
≥ +5.0pp

Players who cast this card win 36% of the time (n=154) , vs 23% when it never left the library (n=1014).

When players drew this card but left it in hand, they won 25% (n=155).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.3pp; 95% confidence interval +5.0pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

403 instances
3.5%
Library
9.7%
Battlefield
45.2%
Graveyard
10.9%
Exile

Commanders that played this card

in tracked games
Card text
Peer into the Abyss card

Peer into the Abyss

{4} {B} {B} {B}
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Core Set 2021 (M21) · Rare · Illustrated by Izzy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.