Peer into the Abyss card art
Card Preview

Peer into the Abyss

{4} {B} {B} {B} · Sorcery · Core Set 2021 (M21)
Times Brought
343
Decks Running
176
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Peer into the Abyss card

Peer into the Abyss

{4} {B} {B} {B}
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Core Set 2021 (M21) · Rare · Illustrated by Izzy

Final zone distribution

84 instances
6.0%
Library
20.2%
Battlefield
23.8%
Graveyard
9.5%
Exile

The "good card" funnel

343 brought · 163 players
Brought to game
343
Ever drawn
73
Reached battlefield
34
Still on board at game end
17
≥ +5.7pp

Players who cast this card win 36% of the time (n=21) , vs 20% when it never left the library (n=184).

When players drew this card but left it in hand, they won 12% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.6pp; 95% confidence interval +5.7pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
3%
T2
0%
T3
9%
T4
9%
T5
53%
T6-9
26%
T10+
Median 7.5 P25 6 · P75 10 · max 15
On curve 50% (4 / 34 cast on T7) Cast same turn as drawn 13%
34 of 100 times cast 34%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.