Live Play Data
Perilous Snare
0%
Live Inclusion
Times Brought
100
Decks Running
38
Median Cast Turn
—
Drawn → Played
77%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
100 brought · 37 playersBrought to game
100
Ever drawn
22
Reached battlefield
17
Still on board at game end
15
≥ +12.9pp
Players who cast this card win 53% of the time (n=17) , vs 16% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +36.6pp; 95% confidence interval +12.9pp to +60.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
25 instances60.0%
Battlefield
20.0%
Graveyard
20.0%
Hand
Commanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
11 decks
-
2
Samut, the Driving Force
3 decks
-
3
Tsagan, Raider Warlord
3 decks
-
4
Kolodin, Triumph Caster
2 decks
-
5
Sonic the Hedgehog
2 decks
-
6
Agrus Kos, Eternal Soldier
1 decks
-
7
Anti-Venom, Horrifying Healer
1 decks
-
8
Bard, King of Dale
1 decks
-
9
Breya, Etherium Shaper
1 decks
-
10
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
1 decks
Card text
Perilous Snare
Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed —
: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.