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Part of Commander Masters
·
Artifact
·
Commander Masters (CMM)
,
, Exile this artifact: Exile all nonland permanents.
Live Play Data
Perilous Vault
0%
Live Inclusion
Times Brought
174
Decks Running
87
Median Cast Turn
7.5
Drawn → Played
77%
Format
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
3%
T4
21%
T5
47%
T6-9
26%
T10+
Median
7.5
P25
5
· P75
10
· max
13
On curve
6%
(1 / 34 cast on T4)
Cast same turn as drawn
46%
The "good card" funnel
174 brought · 86 playersBrought to game
174
Ever drawn
44
Reached battlefield
34
Still on board at game end
8
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.2pp
Players who cast this card win 23% of the time (n=33) , vs 21% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -13.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances6.0%
Library
16.0%
Battlefield
26.0%
Graveyard
38.0%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 48 decks
-
2
Toph, the First Metalbender
7 decks
- 3 Kozilek, the Great Distortion 3 decks
- 4 Ultima, Origin of Oblivion 3 decks
- 5 Liberator, Urza's Battlethopter 2 decks
- 6 Molecule Man 2 decks
- 7 Omnath, Locus of the Void 2 decks
-
8
Shroofus Sproutsire
2 decks
-
9
Belbe, Corrupted Observer
1 decks
-
10
Bello, Bard of the Brambles
1 decks
Card text
Perilous Vault
Artifact
Commander Masters (CMM)
·
Mythic
·
Illustrated by Sam Burley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.