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Part of Secrets of Strixhaven
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Creature — Dryad Druid
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Secrets of Strixhaven Commander (SOC)
Card Preview
Pest Rescuer
1%
Decklist Inclusion
Times Brought
270
Decks Running
136
In Decks
774
Decklist Inclusion
1%
Format
Card text
Pest Rescuer
Creature — Dryad Druid
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
2 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Justine Cruz
Final zone distribution
72 instances2.8%
Library
44.4%
Battlefield
26.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
85 decks
-
2
Blech, Loafing Pest
19 decks
-
3
Dina, Soul Steeper
7 decks
-
4
Meren of Clan Nel Toth
4 decks
-
5
Gorma, the Gullet
3 decks
-
6
Witherbloom, the Balancer
3 decks
-
7
Beledros Witherbloom
2 decks
-
8
Jenova, Ancient Calamity
2 decks
-
9
Sméagol, Helpful Guide
2 decks
-
10
Ygra, Eater of All
2 decks
The "good card" funnel
270 brought · 124 playersBrought to game
270
Ever drawn
68
Reached battlefield
50
Still on board at game end
32
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 30% of the time (n=44) , vs 22% when it never left the library (n=172).
When players drew this card but left it in hand, they won 44% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval -6.1pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
8%
T2
12%
T3
10%
T4
10%
T5
48%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
20%
(6 / 50 cast on T3)
Cast same turn as drawn
40%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.