Live Play Data
Phyresis
1%
Live Inclusion
Times Brought
208
Decks Running
113
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=24
0%
T1
0%
T2
4%
T3
8%
T4
21%
T5
54%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
0%
(0 / 24 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
208 brought · 110 playersBrought to game
208
Ever drawn
39
Reached battlefield
24
Still on board at game end
17
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 39% of the time (n=21) , vs 27% when it never left the library (n=144).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval -9.4pp to +33.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
41.5%
Battlefield
24.4%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
15 decks
-
2
Atraxa, Praetors' Voice
9 decks
-
3
Nekusar, the Mindrazer
9 decks
-
4
Zur the Enchanter
7 decks
-
5
The Serpent Society
5 decks
-
6
Karumonix, the Rat King
4 decks
-
7
Black Waltz No. 3
3 decks
-
8
Eriette of the Charmed Apple
3 decks
-
9
Jin Sakai, Ghost of Tsushima
3 decks
-
10
Squall, SeeD Mercenary
3 decks
Card text
Phyresis
Enchantment — Aura
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Mirrodin Besieged (MBS)
·
Common
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.