Live Play Data
Phyrexian Swarmlord
1%
Live Inclusion
Times Brought
241
Decks Running
129
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
5%
T4
9%
T5
77%
T6-9
9%
T10+
Median
7.0
P25
6
· P75
8
· max
10
On curve
41%
(6 / 22 cast on T6)
Cast same turn as drawn
10%
The "good card" funnel
241 brought · 121 playersBrought to game
241
Ever drawn
34
Reached battlefield
22
Still on board at game end
11
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 35% of the time (n=18) , vs 18% when it never left the library (n=180).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.4pp; 95% confidence interval -5.3pp to +38.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances26.2%
Battlefield
38.1%
Graveyard
7.1%
Exile
28.6%
Hand
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
52 decks
-
2
Ixhel, Scion of Atraxa
30 decks
-
3
Fynn, the Fangbearer
11 decks
-
4
Vishgraz, the Doomhive
8 decks
-
5
Agent Frank Horrigan
4 decks
-
6
Atraxa, Grand Unifier
3 decks
-
7
The Serpent Society
3 decks
-
8
Grist, the Hunger Tide
2 decks
-
9
Vorinclex // The Grand Evolution
2 decks
-
10
Amzu, Swarm's Hunger
1 decks
Card text
Phyrexian Swarmlord
Creature — Phyrexian Insect Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
4 / 4
New Phyrexia (NPH)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.