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Part of Tales of Middle-earth
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Legendary Creature — Halfling Soldier
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The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Pippin, Guard of the Citadel
1%
Decklist Inclusion
Times Brought
139
Decks Running
73
In Decks
635
Decklist Inclusion
1%
Format
Card text
Pippin, Guard of the Citadel
Legendary Creature — Halfling Soldier
Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Bartłomiej Gaweł
Final zone distribution
40 instances2.5%
Library
25.0%
Battlefield
42.5%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
19 decks
-
2
Jodah, the Unifier
6 decks
-
3
Captain America, Living Legend
5 decks
-
4
Grand Arbiter Augustin IV
3 decks
-
5
Ms. Bumbleflower
3 decks
-
6
Aragorn, King of Gondor
2 decks
-
7
Bruna, Light of Alabaster
2 decks
-
8
Captain America, First Avenger
2 decks
-
9
Éowyn, Shieldmaiden
2 decks
-
10
Gwafa Hazid, Profiteer
2 decks
The "good card" funnel
139 brought · 73 playersBrought to game
139
Ever drawn
38
Reached battlefield
28
Still on board at game end
10
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.7pp
Players who cast this card win 22% of the time (n=28) , vs 27% when it never left the library (n=92).
Observed gap -4.6pp; 95% confidence interval -21.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
11%
T1
11%
T2
14%
T3
7%
T4
14%
T5
36%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
21%
(3 / 28 cast on T2)
Cast same turn as drawn
30%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.