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Part of Modern Horizons 3
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Planar Nexus
Land
·
Modern Horizons 3 Commander (M3C)
Times Brought
500
Decks Running
259
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Planar Nexus
Land
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Modern Horizons 3 Commander (M3C)
·
Rare
·
Illustrated by Sam Burley
Final zone distribution
118 instances1.7%
Library
76.3%
Battlefield
4.2%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 54 decks
-
2
Omo, Queen of Vesuva
36 decks
-
3
Ulalek, Fused Atrocity
16 decks
- 4 Ultron, Artificial Malevolence 12 decks
- 5 Omnath, Locus of the Void 11 decks
- 6 Molecule Man 9 decks
-
7
Nine-Fingers Keene
9 decks
- 8 The Walls of Ba Sing Se 8 decks
- 9 Ultima, Origin of Oblivion 8 decks
-
10
Child of Alara
6 decks
The "good card" funnel
500 brought · 239 playersBrought to game
500
Ever drawn
115
Reached battlefield
94
Still on board at game end
90
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 31% of the time (n=76) , vs 23% when it never left the library (n=275).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval +2.3pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94
21%
T1
19%
T2
14%
T3
2%
T4
10%
T5
29%
T6-9
5%
T10+
Median
3.0
P25
2
· P75
6
· max
11
Cast same turn as drawn
60%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.