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Part of Fallout
·
Artifact — Equipment
·
Fallout (PIP)
Live Play Data
Plasma Caster
0%
Live Inclusion
Times Brought
166
Decks Running
82
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=27
4%
T1
4%
T2
7%
T3
7%
T4
15%
T5
52%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
7%
(1 / 27 cast on T2)
Cast same turn as drawn
54%
The "good card" funnel
166 brought · 83 playersBrought to game
166
Ever drawn
40
Reached battlefield
27
Still on board at game end
22
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 23% of the time (n=23) , vs 12% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -6.7pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances50.0%
Battlefield
25.0%
Graveyard
2.3%
Exile
22.7%
Hand
Commanders that played this card
in tracked games-
1
Dr. Madison Li
36 decks
-
2
Liberty Prime, Recharged
21 decks
-
3
Okaun, Eye of Chaos
5 decks
-
4
Satya, Aetherflux Genius
5 decks
-
5
Yusri, Fortune's Flame
4 decks
-
6
Zndrsplt, Eye of Wisdom
3 decks
-
7
Mr. House, President and CEO
2 decks
-
8
Cayth, Famed Mechanist
1 decks
-
9
Chira, All In
1 decks
-
10
Cloud, Ex-SOLDIER
1 decks
Card text
Plasma Caster
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get 
(two energy counters).
Pay 
: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.