Live Play Data
Possibility Storm
1%
Live Inclusion
Times Brought
428
Decks Running
211
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=59
0%
T1
0%
T2
2%
T3
7%
T4
14%
T5
61%
T6-9
17%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
22%
(8 / 59 cast on T5)
Cast same turn as drawn
40%
The "good card" funnel
428 brought · 194 playersBrought to game
428
Ever drawn
114
Reached battlefield
59
Still on board at game end
30
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 20% of the time (n=55) , vs 17% when it never left the library (n=249).
When players drew this card but left it in hand, they won 13% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -7.3pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
132 instances6.8%
Library
22.7%
Battlefield
34.1%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Ian Malcolm, Chaotician
14 decks
-
2
Norin the Wary
12 decks
-
3
Deadpool, Trading Card
11 decks
-
4
Ruric Thar, the Unbowed
8 decks
-
5
Bello, Bard of the Brambles
7 decks
-
6
Zedruu the Greathearted
7 decks
-
7
Neera, Wild Mage
6 decks
-
8
Yusri, Fortune's Flame
6 decks
-
9
Tokka & Rahzar, Terrible Twos
5 decks
-
10
Jodah, Archmage Eternal
4 decks
Card text
Possibility Storm
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Dragon's Maze (DGM)
·
Rare
·
Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.