collections_bookmark Part of Outlaws of Thunder Junction
Predators' Hour card art
Live Play Data

Predators' Hour

{1} {B} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
0%
Live Inclusion
Times Brought
100
Decks Running
67
Median Cast Turn
—
Drawn → Played
42%
Format

First-cast turn

n=10

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

100 brought · 64 players
Brought to game
100
Ever drawn
24
Reached battlefield
10
Still on board at game end
2

Final zone distribution

25 instances
4.0%
Library
8.0%
Battlefield
44.0%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games
Card text
Predators' Hour card

Predators' Hour

{1} {B}
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Tomas Duchek

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.