Live Play Data
Price of Glory
1%
Live Inclusion
Times Brought
344
Decks Running
167
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=51
0%
T1
4%
T2
27%
T3
10%
T4
20%
T5
27%
T6-9
12%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
31%
(14 / 51 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
344 brought · 159 playersBrought to game
344
Ever drawn
79
Reached battlefield
51
Still on board at game end
34
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.1pp
Players who cast this card win 21% of the time (n=50) , vs 22% when it never left the library (n=232).
When players drew this card but left it in hand, they won 39% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.2pp; 95% confidence interval -12.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances4.6%
Library
39.1%
Battlefield
34.5%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Yurlok of Scorch Thrash
15 decks
-
2
Kratos, God of War
14 decks
-
3
Kaalia of the Vast
10 decks
-
4
Zo-Zu the Punisher
10 decks
-
5
Krenko, Mob Boss
8 decks
-
6
Numot, the Devastator
8 decks
-
7
Norin the Wary
6 decks
-
8
Ruric Thar, the Unbowed
6 decks
-
9
Mogis, God of Slaughter
5 decks
-
10
The Lord of Pain
5 decks
Card text
Price of Glory
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Odyssey (ODY)
·
Uncommon
·
Illustrated by Darrell Riche
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.