Card Preview
Price of Progress
1%
Decklist Inclusion
Times Brought
166
Decks Running
84
In Decks
615
Decklist Inclusion
1%
Format
Card text
Price of Progress
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Eternal Masters (EMA)
·
Uncommon
·
Illustrated by Yohann Schepacz
Final zone distribution
36 instances11.1%
Battlefield
44.4%
Graveyard
13.9%
Exile
30.6%
Hand
Commanders that played this card
in tracked games-
1
Indoraptor, the Perfect Hybrid
8 decks
-
2
Neheb, the Eternal
6 decks
-
3
Kratos, God of War
5 decks
-
4
Lightning, Army of One
4 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
4 decks
-
6
Solphim, Mayhem Dominus
4 decks
-
7
Torbran, Thane of Red Fell
4 decks
-
8
Valgavoth, Harrower of Souls
4 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
10
Daredevil, Fearless Fighter
3 decks
The "good card" funnel
166 brought · 77 playersBrought to game
166
Ever drawn
34
Reached battlefield
19
Still on board at game end
4
≥ -9.2pp
Players who cast this card win 39% of the time (n=19) , vs 25% when it never left the library (n=114).
When players drew this card but left it in hand, they won 7% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.0pp; 95% confidence interval -9.2pp to +37.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.