Card Preview
Pride Sovereign
Times Brought
186
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Pride Sovereign
Creature — Cat
This creature gets +1/+1 for each other Cat you control.
,
, Exert this creature: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
2 / 2
Hour of Devastation (HOU)
·
Rare
·
Illustrated by Ryan Yee
Final zone distribution
35 instances2.9%
Library
45.7%
Battlefield
25.7%
Graveyard
25.7%
Hand
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
48 decks
-
2
Arahbo, Roar of the World
25 decks
-
3
Olag and Miau, New Friends
6 decks
-
4
Bast, Panther Goddess
2 decks
-
5
Jetmir, Nexus of Revels
2 decks
-
6
Jinnie Fay, Jetmir's Second
2 decks
-
7
Marisi, Breaker of the Coil
2 decks
-
8
Mirri, Weatherlight Duelist
2 decks
-
9
Kaheera, the Orphanguard
1 decks
-
10
Kitt Kanto, Mayhem Diva
1 decks
The "good card" funnel
186 brought · 85 playersBrought to game
186
Ever drawn
34
Reached battlefield
24
Still on board at game end
16
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 37% of the time (n=19) , vs 21% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.7pp; 95% confidence interval +4.6pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
8%
T1
8%
T2
8%
T3
21%
T4
13%
T5
33%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
17
On curve
25%
(2 / 24 cast on T3)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.