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Primal Vigor card art
Live Play Data

Primal Vigor

{4} {G} · Enchantment · Commander 2013 (C13)
3%
Live Inclusion
Times Brought
1425
Decks Running
647
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=167
1%
T1
0%
T2
5%
T3
15%
T4
19%
T5
49%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 40% (31 / 167 cast on T5) Cast same turn as drawn 29%

The "good card" funnel

1425 brought · 554 players
Brought to game
1425
Ever drawn
293
Reached battlefield
167
Still on board at game end
132

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 30% of the time (n=152) , vs 22% when it never left the library (n=960).

When players drew this card but left it in hand, they won 27% (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.2pp; 95% confidence interval +0.9pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

321 instances
2.8%
Library
41.1%
Battlefield
18.1%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games
Card text
Primal Vigor card

Primal Vigor

{4} {G}
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Commander 2013 (C13) · Rare · Illustrated by Matt Stewart

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.