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Part of Marvel Super Heroes
·
Enchantment
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Commander 2013 (C13)
Card Preview
Primal Vigor
1%
Decklist Inclusion
Times Brought
391
Decks Running
211
In Decks
1455
Decklist Inclusion
1%
Format
Card text
Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Commander 2013 (C13)
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Rare
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Illustrated by Matt Stewart
Final zone distribution
98 instances3.1%
Library
43.9%
Battlefield
18.4%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Kibo, Uktabi Prince
18 decks
-
2
The Unbeatable Squirrel Girl
17 decks
-
3
Chatterfang, Squirrel General
7 decks
-
4
Rendmaw, Creaking Nest
7 decks
-
5
Baylen, the Haymaker
5 decks
-
6
Black Panther, Wakandan King
5 decks
-
7
Gor Muldrak, Amphinologist
5 decks
-
8
Adrix and Nev, Twincasters
4 decks
-
9
Rin and Seri, Inseparable
4 decks
-
10
Shroofus Sproutsire
4 decks
The "good card" funnel
391 brought · 190 playersBrought to game
391
Ever drawn
90
Reached battlefield
53
Still on board at game end
43
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 34% of the time (n=48) , vs 22% when it never left the library (n=253).
When players drew this card but left it in hand, they won 20% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.1pp; 95% confidence interval -1.1pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
2%
T1
0%
T2
2%
T3
15%
T4
19%
T5
43%
T6-9
19%
T10+
Median
6
P25
5
· P75
9
· max
15
On curve
38%
(10 / 53 cast on T5)
Cast same turn as drawn
35%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.