collections_bookmark
Part of Dominaria United
·
Legendary Sorcery
·
Dominaria United Commander (DMC)
Card Preview
Primevals' Glorious Rebirth
Times Brought
373
Decks Running
197
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Primevals' Glorious Rebirth
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Dominaria United Commander (DMC)
·
Rare
·
Illustrated by Yigit Koroglu
Final zone distribution
78 instances9.0%
Library
7.7%
Battlefield
33.3%
Graveyard
50.0%
Hand
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
35 decks
-
2
Dihada, Binder of Wills
28 decks
-
3
Tam, the Possibility
25 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
23 decks
-
5
Jace, Multiverse Architect
13 decks
-
6
Ardbert, Warrior of Darkness
10 decks
-
7
Sisay, Weatherlight Captain
9 decks
-
8
Ezio Auditore da Firenze
6 decks
-
9
Atraxa, Praetors' Voice
5 decks
-
10
The Ur-Dragon
5 decks
The "good card" funnel
373 brought · 186 playersBrought to game
373
Ever drawn
71
Reached battlefield
26
Still on board at game end
6
≥ +0.9pp
Players who cast this card win 38% of the time (n=20) , vs 26% when it never left the library (n=225).
When players drew this card but left it in hand, they won 25% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +0.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
4%
T4
4%
T5
65%
T6-9
23%
T10+
Median
8.0
P25
7
· P75
9
· max
13
On curve
42%
(6 / 26 cast on T7)
Cast same turn as drawn
41%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.