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Part of Marvel Super Heroes
·
Enchantment
·
Double Masters 2022 (2X2)
Live Play Data
Privileged Position
2%
Live Inclusion
Times Brought
643
Decks Running
286
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=83
0%
T1
1%
T2
1%
T3
2%
T4
18%
T5
55%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
23%
(15 / 83 cast on T5)
Cast same turn as drawn
20%
The "good card" funnel
643 brought · 261 playersBrought to game
643
Ever drawn
151
Reached battlefield
83
Still on board at game end
56
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 42% of the time (n=80) , vs 24% when it never left the library (n=449).
When players drew this card but left it in hand, they won 23% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval +7.0pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
166 instances3.0%
Library
33.7%
Battlefield
20.5%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
26 decks
-
2
Sythis, Harvest's Hand
23 decks
-
3
Gluntch, the Bestower
19 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
15 decks
-
5
Yenna, Redtooth Regent
13 decks
-
6
Anikthea, Hand of Erebos
9 decks
-
7
Arahbo, Roar of the World
8 decks
-
8
Jennifer Walters // The Sensational She-Hulk
7 decks
-
9
T'Challa, the Black Panther
7 decks
-
10
Calix, Guided by Fate
6 decks
Card text
Privileged Position
Enchantment
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Wayne England
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.