collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Prized Statue card art
Live Play Data

Prized Statue

{2} · Artifact · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
566
Decks Running
262
Median Cast Turn
4
Drawn → Played
77%
Format

First-cast turn

n=97
10%
T1
15%
T2
24%
T3
12%
T4
7%
T5
25%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 12
On curve 26% (15 / 97 cast on T2) Cast same turn as drawn 47%

The "good card" funnel

569 brought · 244 players
Brought to game
569
Ever drawn
126
Reached battlefield
97
Still on board at game end
36

Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 25% of the time (n=91) , vs 21% when it never left the library (n=375).

When players drew this card but left it in hand, they won 13% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.2pp; 95% confidence interval -4.9pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

148 instances
4.1%
Library
24.3%
Battlefield
43.9%
Graveyard
12.8%
Exile

Commanders that played this card

in tracked games
Card text
Prized Statue card

Prized Statue

{2}
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Commander Legends: Battle for Baldur's Gate (CLB) · Common · Illustrated by Ben Wootten

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.