collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Artifact
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Prized Statue
1%
Live Inclusion
Times Brought
352
Decks Running
164
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=63
13%
T1
16%
T2
22%
T3
10%
T4
8%
T5
25%
T6-9
6%
T10+
Median
3
P25
2
· P75
6
· max
12
On curve
29%
(10 / 63 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
355 brought · 155 playersBrought to game
355
Ever drawn
78
Reached battlefield
63
Still on board at game end
24
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 25% of the time (n=61) , vs 18% when it never left the library (n=236).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -4.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances2.2%
Library
25.8%
Battlefield
41.9%
Graveyard
15.1%
Exile
Commanders that played this card
in tracked games-
1
Ragost, Deft Gastronaut
42 decks
-
2
Toph, the First Metalbender
21 decks
-
3
Urza, Lord High Artificer
10 decks
-
4
Braids, Arisen Nightmare
8 decks
-
5
Jan Jansen, Chaos Crafter
6 decks
-
6
Gut, True Soul Zealot
5 decks
-
7
Mishra, Eminent One
5 decks
-
8
Chiss-Goria, Forge Tyrant
4 decks
-
9
Dargo, the Shipwrecker
4 decks
-
10
Imskir Iron-Eater
4 decks
Card text
Prized Statue
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Ben Wootten
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.