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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Prized Statue
Times Brought
300
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Prized Statue
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Ben Wootten
Final zone distribution
63 instances39.7%
Battlefield
42.9%
Graveyard
3.2%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Ragost, Deft Gastronaut
25 decks
-
2
Toph, the First Metalbender
15 decks
-
3
Urza, Lord High Artificer
15 decks
-
4
Braids, Arisen Nightmare
9 decks
-
5
Imskir Iron-Eater
7 decks
-
6
Golbez, Crystal Collector
5 decks
-
7
Gut, True Soul Zealot
5 decks
-
8
Iron Man, Titan of Innovation
5 decks
-
9
Evereth, Viceroy of Plunder
4 decks
-
10
Galazeth Prismari
4 decks
The "good card" funnel
300 brought · 151 playersBrought to game
300
Ever drawn
61
Reached battlefield
52
Still on board at game end
25
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 26% of the time (n=38) , vs 27% when it never left the library (n=173).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -9.8pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
15%
T1
13%
T2
17%
T3
10%
T4
12%
T5
31%
T6-9
2%
T10+
Median
4.0
P25
2
· P75
7
· max
11
On curve
29%
(7 / 52 cast on T2)
Cast same turn as drawn
57%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.