Psychic Corrosion card art
Live Play Data

Psychic Corrosion

{2} {U} · Enchantment · Core Set 2019 (M19)
2%
Live Inclusion
Times Brought
858
Decks Running
389
Median Cast Turn
5.0
Drawn → Played
61%
Format

First-cast turn

n=124
1%
T1
6%
T2
19%
T3
14%
T4
12%
T5
43%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 13
On curve 26% (23 / 124 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

858 brought · 359 players
Brought to game
858
Ever drawn
204
Reached battlefield
124
Still on board at game end
91

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.4pp

Players who cast this card win 25% of the time (n=112) , vs 18% when it never left the library (n=548).

When players drew this card but left it in hand, they won 38% (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -0.4pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

236 instances
3.0%
Library
38.6%
Battlefield
27.1%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Psychic Corrosion card

Psychic Corrosion

{2} {U}
Enchantment
Whenever you draw a card, each opponent mills two cards.
Core Set 2019 (M19) · Uncommon · Illustrated by Bastien L. Deharme

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.