Live Play Data
Psychic Corrosion
2%
Live Inclusion
Times Brought
603
Decks Running
285
Median Cast Turn
5
Drawn → Played
61%
Format
First-cast turn
n=89
1%
T1
9%
T2
17%
T3
16%
T4
10%
T5
40%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
27%
(15 / 89 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
603 brought · 267 playersBrought to game
603
Ever drawn
145
Reached battlefield
89
Still on board at game end
65
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 23% of the time (n=81) , vs 19% when it never left the library (n=381).
When players drew this card but left it in hand, they won 36% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -5.4pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances3.0%
Library
38.9%
Battlefield
28.7%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
40 decks
-
2
Captain N'ghathrod
31 decks
-
3
Bruvac the Grandiloquent
22 decks
-
4
Hope Estheim
19 decks
-
5
The Mindskinner
18 decks
-
6
Phenax, God of Deception
16 decks
-
7
Vnwxt, Verbose Host
12 decks
-
8
Kwain, Itinerant Meddler
8 decks
-
9
Whtz, the Bibliophile
8 decks
-
10
Homer, the Hermit
6 decks
Card text
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
Core Set 2019 (M19)
·
Uncommon
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.