Live Play Data
Psychic Corrosion
2%
Live Inclusion
Times Brought
858
Decks Running
389
Median Cast Turn
5.0
Drawn → Played
61%
Format
First-cast turn
n=124
1%
T1
6%
T2
19%
T3
14%
T4
12%
T5
43%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
26%
(23 / 124 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
858 brought · 359 playersBrought to game
858
Ever drawn
204
Reached battlefield
124
Still on board at game end
91
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 25% of the time (n=112) , vs 18% when it never left the library (n=548).
When players drew this card but left it in hand, they won 38% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -0.4pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instances3.0%
Library
38.6%
Battlefield
27.1%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
54 decks
-
2
Captain N'ghathrod
35 decks
-
3
The Mindskinner
29 decks
-
4
Bruvac the Grandiloquent
26 decks
-
5
Phenax, God of Deception
25 decks
-
6
Hope Estheim
24 decks
-
7
Vnwxt, Verbose Host
15 decks
-
8
Whtz, the Bibliophile
14 decks
-
9
Kwain, Itinerant Meddler
12 decks
-
10
Saruman of Many Colors
10 decks
Card text
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
Core Set 2019 (M19)
·
Uncommon
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.