Live Play Data
Psychic Corrosion
2%
Live Inclusion
Times Brought
1107
Decks Running
485
Median Cast Turn
5.0
Drawn → Played
59%
Format
First-cast turn
n=160
1%
T1
7%
T2
18%
T3
16%
T4
12%
T5
39%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
17
On curve
26%
(28 / 160 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
1107 brought · 446 playersBrought to game
1107
Ever drawn
269
Reached battlefield
160
Still on board at game end
120
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 29% of the time (n=145) , vs 19% when it never left the library (n=700).
When players drew this card but left it in hand, they won 37% (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval +3.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
311 instances3.2%
Library
38.6%
Battlefield
26.0%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
72 decks
-
2
Captain N'ghathrod
40 decks
-
3
The Mindskinner
36 decks
-
4
Phenax, God of Deception
29 decks
-
5
Bruvac the Grandiloquent
28 decks
-
6
Hope Estheim
28 decks
-
7
Vnwxt, Verbose Host
16 decks
-
8
Whtz, the Bibliophile
16 decks
-
9
Kwain, Itinerant Meddler
13 decks
-
10
Saruman of Many Colors
13 decks
Card text
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
Core Set 2019 (M19)
·
Uncommon
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.