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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
Punishing Punch
0%
Live Inclusion
Times Brought
134
Decks Running
57
Median Cast Turn
7
Drawn → Played
75%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
0%
T4
24%
T5
57%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
0%
(0 / 21 cast on T3)
Cast same turn as drawn
5%
The "good card" funnel
134 brought · 55 playersBrought to game
134
Ever drawn
28
Reached battlefield
21
Still on board at game end
0
≥ -13.3pp
Players who cast this card win 25% of the time (n=20) , vs 19% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -13.3pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Library
69.7%
Graveyard
6.1%
Exile
21.2%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
23 decks
-
2
Hulk, Gamma Goliath
4 decks
-
3
Blaster, Combat DJ // Blaster, Morale Booster
2 decks
-
4
Jennifer Walters // The Sensational She-Hulk
2 decks
-
5
Maarika, Brutal Gladiator
2 decks
-
6
Wolverine, Best There Is
2 decks
-
7
Aerid Konstrari
1 decks
-
8
Black Panther, Vanguard
1 decks
-
9
Bushmaster, Coiled Henchman
1 decks
-
10
Fynn, the Fangbearer
1 decks
Card text
Punishing Punch
Instant
This spell costs
less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Bachzim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.