Pyre of Heroes card art
Live Play Data

Pyre of Heroes

{2} · Artifact · Kaldheim (KHM)
0%
Live Inclusion
Times Brought
255
Decks Running
142
Median Cast Turn
6
Drawn → Played
64%
Format

First-cast turn

n=39
15%
T1
10%
T2
5%
T3
13%
T4
3%
T5
46%
T6-9
8%
T10+
Median 6 P25 2 · P75 8 · max 12
On curve 26% (4 / 39 cast on T2) Cast same turn as drawn 58%

The "good card" funnel

255 brought · 137 players
Brought to game
255
Ever drawn
61
Reached battlefield
39
Still on board at game end
28

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.6pp

Players who cast this card win 41% of the time (n=35) , vs 24% when it never left the library (n=164).

When players drew this card but left it in hand, they won 49% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.9pp; 95% confidence interval +0.6pp to +33.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

68 instances
2.9%
Library
41.2%
Battlefield
23.5%
Graveyard
4.4%
Exile

Commanders that played this card

in tracked games
Card text
Pyre of Heroes card

Pyre of Heroes

{2}
Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Kaldheim (KHM) · Rare · Illustrated by Piotr Dura

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.