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Part of Reality Fracture
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Creature — Elemental Sorcerer // Instant
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Reality Fracture (FRA)
Live Play Data
Pyre Rhymer // Molten Tide
0%
Live Inclusion
Times Brought
184
Decks Running
73
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=29
0%
T1
3%
T2
24%
T3
7%
T4
10%
T5
41%
T6-9
14%
T10+
Median
7
P25
3
· P75
9
· max
12
On curve
28%
(7 / 29 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
184 brought · 66 playersBrought to game
184
Ever drawn
46
Reached battlefield
29
Still on board at game end
11
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 36% of the time (n=28) , vs 25% when it never left the library (n=121).
When players drew this card but left it in hand, they won 38% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -7.7pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances21.2%
Battlefield
51.9%
Graveyard
7.7%
Exile
19.2%
Hand
Commanders that played this card
in tracked games-
1
Codie, Ravenous Codex
9 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
7 decks
-
3
Torbran, Thane of Red Fell
5 decks
-
4
Koth, the Geomancer
4 decks
-
5
Alexios, Deimos of Kosmos
3 decks
-
6
Jaws, Relentless Predator
3 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
3 decks
-
8
Ashling, Flame Dancer
2 decks
-
9
Fire Lord Zuko
2 decks
-
10
Ingris Stingerquill
2 decks
Card text
Pyre Rhymer
Creature — Elemental Sorcerer
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3 / 3
Molten Tide
Instant
Until end of turn, whenever you tap a Mountain for mana, add an additional
.
Reality Fracture (FRA)
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Rare
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Illustrated by Andrea Piparo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.